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mrSimon

Age/Gender: 24, Male
Location: England
Job: 3D Animator

I am Simon McClure. A computer animator currently employed in the games industry. Outside of work, I have been creating flash animation since 2001, as well as other productions, such as 3D animation, flash games and music.

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Entry #6

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mrSimon

My tips for new flash animators

Posted by mrSimon Jan. 22, 2008 @ 5:33 PM EST

Hello thar. My name is Simon, and I feel like sharing some advice. For a couple of years around 2003, I created some Clock Crew movies which were fairly successful, as well as some original work which performed well. I then followed on to animate in an episode of "Tomorrows Nobodies", as well as study a computer animation degree. Souly focusing on the development of my animation skills outside of the web, I produced my CGI short "The Mascot", passed with a first, and I now produce video games.

It all started with flash animation though. It is the perfect platform if you start to look at digital animation as a hobby. It contains the simplicity to quickly make an animated short, yet it houses a number of advanced features to develop something much grander. A lot of people make one or two simple, avoidable mistakes though, and can be put off by the flash experience, or stuck down to a poor production value. Follow my tips and you must do better I swear =)

1. MASTER THE BASIC TOOLS
There are five key concepts in Flash you must fully understand if you are to succed. Although there is actionscripting and other advanced functions, they are not essential to developing a basic short.

The essentials you must really focus upon are "Layers", "Frames", "Keyframes", "Tweening" and "Symbols". If you fully understand these basic concepts, and how they function in Flash, then you will learn more advanced tecniques and skills exceedingly quicker.

2. THINK SMALL
ALmost everyone I've spoken to when it comes to flash always plans something ambitious and huge when they learn some basic skills, and realize what is possible. Tempting as developing something big might seem, avoid it. Even if you dont realize it, animation is a lengthy process, expecially for those with no art or video experience.

I recommend developing something short to start off with, perhaps two minutes long maximum. If you have ambitious plans for a large story, consider splitting your idea into an episodic form.

3. FOCUS UPON YOUR KEY SKILLS
For your first few flash movies, consider what you really want to achieve in flash animation, and focus upon the primary skill required. If you want to present something good looking, dive into the drawing tools, but dont worry so much about animation. Or, if you just want to experiment, dive into the animation tools. If you want to focus upon menu or graphic design, focus upon symbols and tweening. The idea is to get fully adquanted with the Flash package, rather than really impress people online with your work.

Of course, you can explore other areas! However I really recommend knuckling down your key strengths fairly early on, so you do not hit any unexpected delays or bumps later on in development.

4. ONE PROJECT AT A TIME, NO MOVIES
If you settle into the 'start small' ideal, then you may be tempted to juggle various projects at once. WIth a lot going on, it may become hard to focus upon one, or stay motivated. I'd suggest attempting to stick to only one project whilst you explore Flash, however for a lot of people, juggling many projects seems to KEEP them motivated!

5. DONT BRAND YOURSELF
Whilst developing your skills in flash, its not irregular to grow a little of an ego. Thats normal, the life of a Flash animator! However, creating a 'brand' or referring to yourself as 'we' will seem quite abnoxious. Unless you already have an established website, refrain from using a 'sting' at first (An intro for your name). If you do not have an impressive body of work, this approach will be inaffective.

6. DEVELOP AN ANIMATIC
It is all too easy to consider jumping straight into an animated project without any planning. Sometimes this works ok, however if you want a real polished feel to your project, develop an animatic first. This is to make a very VERY simple storyboard set to time. Use quick doodles and text boxes to set up where you want characters, how you want shots to feel, and time everything out smoothly. You could also develop your soundtrack, this is very helpful. Once you're done, shift keyframes about to get your project unclogged out of your head and into clear motion.

Once your animatic is complete, replace your shots with finalized, polish artwork and animation. Voila =D

7. DONT DWARF YOUR FEATURE WITH CREDITS
Once you have discovered the basics of flash, you may be tempted to focus upon quantity rather than quality, and never is it more clear in opening and closing credits for a flash movie. Television shows will usually have ending credit sequences of around 30 seconds or so, however this is justified since the feature itself is typically around 25-50 minutes long, and a large team would have produced the show. Lengthy credits sequences is very very offputting for an online user.

I'd recommend sticking to the 'creator', 'animators', 'music' and 'cast', and if possible, stitching these in with opening visuals so viewers arnt forced to focus souly upon the text. (For example, shots of landscape, with "Mister Animator Presents" ontop).

8. LISTEN TO CRITISM
Constructive critism is the best thing you can ever wish for, however do not be put off by souly negative comments. It is easy to take insults and harsh comments personally, especially if you have not spent significant time on a social animation site, like here or Youtube. However you must remember than many of these people are looking for a quick personal laugh. Unless they go into magnificant length about how GHEY you are, you should not take the comments to heart.

Amongst the unimaginative one liners are occasionally very VERY helpful comments, and if you state you are after this kind of thing, then even more so. Learning to accept critism, good and bad, will help you knuckle down areas you may be finding difficult, or want to develop furthur.

___

I might be totally wrong, but I do hope some of this helps you out some. Stay cool and keep it real guys.

Updated: 02/26/09 9:16 AM Log in to comment! | Share this!

The People Have Spoken

21 Comments

Jan. 22, 2008 | 5:46 PM Dazmi says:

good advice


Jan. 22, 2008 | 5:48 PM Ifritsparda says:

Thanks dude! I'm gonna get into animation soon, and my first idea may....be too advanced for a beginner to accomplish. I guess some quick-n-simple practice will benefit me. These tips really help me.


Jan. 22, 2008 | 5:59 PM Flee says:

Awesome tips.


Jan. 22, 2008 | 6:23 PM JonBro says:

Actually, it's "criticism" and not "critism."

Great advice! I find much of it to be very true.


Jan. 22, 2008 | 6:34 PM Scuzzfest says:

Thankyou very much,

I have read all of this thoroughly and wa splanning on a big opening sequence and a big project and I see why it's not such a good idea now.

ps. the only thing you might of missed out was sound and going about that but other then that you've helped very much!


Jan. 22, 2008 | 6:43 PM The-Swain says:

Well said :)


Jan. 22, 2008 | 6:54 PM afrodave says:

Here is the map.


Jan. 22, 2008 | 7:03 PM ConcorX says:

good tips


Jan. 22, 2008 | 7:23 PM The-Super-Flash-Bros says:

Totally agree with the credits thing. Nothing worse than a crappy movie with a lengthy credits track and rockin' music. It just dampens the whole experience.

For an example of how even a short credits sequence can extract more emotion from a Flash, check this one out:
http://www.newgrounds.com/portal/view /30374


Jan. 22, 2008 | 7:51 PM wasb says:

great advice thanks!


Jan. 22, 2008 | 8:44 PM johnfn says:

Good advice, but you could have done with a few more specific tips methinks. Oh well, who am I to complain?


Jan. 22, 2008 | 9:05 PM DrBeach says:

thx this relay helps


Jan. 23, 2008 | 1:41 AM RubberNinja says:

NEATO.


Jan. 23, 2008 | 2:02 AM Masquatto says:

I miss you and your antics. :{


Jan. 23, 2008 | 7:35 AM Sikes says:

Very good advice. Some of this stuff I had not fully considered, but you put it all into perspective.


Jan. 23, 2008 | 9:39 AM JAZZA says:

great advice. i can relate to all this, like when i started off i was SOO into HUGE credits (kinda like my way of saying WOW! LOOK WHAT I DID ALL BY MY SELF!) lol. i also shouldn't have branded myself so instantly. i chose 'JAZZA' when i was 14, and because so many works have been submitted by me in that name i cant turn away from it instantly. i'm slowly trying to seep in 'josiah brooks'

awesome advice, i liked reading it all

Jan. 23, 2008 | 2:08 PM mrSimon responds:

An alias like that is fine. Its things like "Brook productions", "Jazza movies" or sticking the trademark symbol at the end of your name which are unnessesary.


Jan. 23, 2008 | 11:28 AM Glunnator says:

If only there was a way to let ALL people see this...
and not just the guys who happen to stumble upon em.
Good advice, pity those who need it most either won't find it or won't bother to read it... =/

I'd like to help by sticking them (with your credit, of course) on my page too, but that wouldn't actually have any impact, since I'm pretty much a nobody on this field =|


Jan. 23, 2008 | 2:47 PM Luis says:

i like the simplicity of the type of your header.

the advice was ok as well... ;)


Feb. 10, 2008 | 4:02 PM Jochio says:

pretty nice Mrsimon
like your art btw
ive beign watching you on Sheezyart:P
keep up the good work!
later

~GC


Feb. 13, 2008 | 6:07 PM liaaaam says:

Hey man, I went to bradford university today for a video games/special effects open day and they showcased "Mascot". Great work, and was very suprised/giggly when I saw the NG logo.. even more so now I found your NG page ;o!

Would you reccomend Bradford Uni?.. hi.


May. 5, 2008 | 5:34 AM WeeMan636 says:

When Is Banana Beard 2 act 2 Comin out

plese say

And Good tips i will remember them

May. 8, 2008 | 8:03 AM mrSimon responds:

Bananabeard 2 Act 2 has been scrapped...

It became Bananabeard 3.

Bananabeard 3 has been scrapped.

It became "The Origin".

"The Origin" is going to be a giant epic CGI production, and will be done when its done. Heres some progress....
http://wwww.youtube.com/watch?v=i t5ByaZZ0gs

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