Age/Gender: 24, Male
Location: England
Job: 3D Animator
I am Simon McClure. A computer animator currently employed in the games industry. Outside of work, I have been creating flash animation since 2001, as well as other productions, such as 3D animation, flash games and music.
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Entry #12
I've been developing a flash based point and click adventure engine for quite a while now, and I'm near the final stages of development. I've based everything around the simplicity of just using a mouse and the left mouse button, whilst aiming not to sacrifice the amount of depth you can develop with a point and click adventure.
I'm hoping that rather developing a point and click game where you have to manage items, travel the world and think about the strangest combination of items in order to solve puzzles, I'm hoping that games put together with this engine will serve as a method to better connect with the story and characters.
Meeting a few major bugs during development, I believe I've ironed out shit like this, so I should be ready to go soon!
What I'm after is a little feedback from you peeps..
In typical point and click adventures, be it online and off.. what are your pet peeves? What little bits and pieces in a point and click game piss you right off?
And in addition, what would you love to see in a point and click adventure?
I hope to debut an updated version of my now canned "WADEANGRY" game on Deviantart within the next fortnight, before beginning to develop a full game in collaberation with an artist... (Not sure whether I should say yet... but he is an artist currently nominated for Movie of the Year)
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